THE SERPENT CALLS (BRAMLEY, CHRISTOPHER)
WAR IS COMING. Ancient creatures stir upon the face of Kuln, and times grow dark. An ordinary boy reluctantly joins his mentor in an effort to find out what afflicts the lands, but time grows short. Chaos is growing... and they are being hunted. The realms are inexorably moving towards conflict. Forces of legend stir as the balance shifts. Eordeland itself trembles, and at the heart of the unrest moves a small group seeking answers, thrown together by circumstance. For Karland, the sights, experiences and beings he will encounter will change him forever. The darkness spreads, and the stakes could yet be higher than anyone imagined... What will be their fate when The Serpent Calls? The first book in a stunning new Fantasy trilogy set in a detailed world of imagination, legend, magic, and adventure.THROUGH THE WHIRLPOOL (EASTKOTT, K.)
The Ocean of Shah is dying. Could a rebellious girl and a tormented youth be its champions? When Jade rescues her younger brother from the sea, little does she suspect that a voice haunting her dreams will drag her down into a whirlpool of fear. Kreh-ursh, wracked by guilt over a friend?s death, struggles to survive a life-testing rite. Yet soon he will face an even greater challenge, one that could divide him forever from his tribe. Combining forces is key to saving both their worlds. But to protect their peoples, they must brave the terror of the whirlpool passage.? Through the Whirlpool is the first book in the epic saga, The Jewel Fish Chronicles.ANGST (PEDERSEN, DAVID J.;FINE, DANIELLE;PEDERSEN, ANGIE D)
When Angst turned 40, he knew it was over. Angst had longed to be a knight of Unsel, to make his mark in history, to be remembered for heroic deeds and wondrous acts. He grew up knowing he was destined for something great, but now it is too late. Not only is 40 far too old to become a knight, Angst is one of the few able to wield ?the magics?.For 2,000 years magic has been outlawed, repressed, even outright destroyed throughout the world of Ehrde. By law, Angst is reduced to using his great power only to file papers. His marriage is on the rocks, his friends are bored with him, and he hates his job. The one person that makes him happy is the young Princess Victoria who seems to adore him. Unfortunately, that makes his boss, the Queen, hate him.Without warning, Unsel is besieged with dangerous monsters ? birds with metallic beaks, monkey creatures that can dive through solid ground, mindless horse-eating giants. The world that shunned magic now turns to Angst for help, and he is happy to listen once his back stops hurting.On the edge of a mid-life crisis, Angst drags his reluctant friends along with him on anADVANCED MYTHOLOGY (NYE, JODY LYNN)
Keith Doyle has made it to graduate school! In between classes and hanging out with his magical friends, the Little Folk, he has a new job as a copywriter for PDQ advertising agency, working on a campaign for a revolutionary electronic device. His plans for the party to end all parties on Hollow Tree Farm are coming along nicely. Things are not so rosy for the Little Folk. They're being haunted not only by malevolent spirits passing through their cellar, but a Big Person who has discovered Keith's supposedly well-camouflaged invitation to all creatures magical. Keith finds himself in danger trying to keep out of the hands of the industrial spy to protect not only the trade secrets of his client's firm, but his friends and their home. Can Keith's ingenuity and his limited magic keep the elves from being revealed to the world? Will the party ever take place? Will Keith ever get his hands on one of those wonderful devices?GAME’S END (ANDERSON, KEVIN J.)
Book 3 in the Gamearth Trilogy Game's End: It's all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.GAMEPLAY (ANDERSON, KEVIN J.)
Book 2 in the Gamearth Trilogy Gameplay: It was written in the Rules-Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves-all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.INSOMNIA (FRAVELIA, J.F)
Un simple cambio, una nueva vida alejada de la juiciosa mirada de su madre, es lo único que Lu le pide al universo. A medio camino entre el pueblo de Pontales de Oliva y la ciudad, la monótona vida de nuestra protagonista se verá alterada por su entorno y los secretos que le rodean. Como una tormenta de arena que perturba la serenidad del desierto, cálido y quieto, aparentemente sereno pero mortal, ellos provocarán el inevitable desenlace y la encaminarán hacia sus orígenes y los del mundo que la envuelve. El cielo y la tierra se implicarán como principales protagonistas, la visión de las estrellas y lo que en ellas se esconde. ¿Hay algo más ahí fuera?UNTALENTED (ARCHER, KATRINA)
Saroya Untalented, a stain on her family's honour. Orphaned and barred from the Guilds, she has nowhere to go when her Talent fails to emerge. Loric Brother-in-law to the king. Thwarted in his ambitions, he'd do anything to usurp the throne. And he finds just the scandal he needs when he unearths Saroya's hidden pedigree. The Kingdom of Veyle Where all power flows to the Talented, and where the Guilds and the Order of Adepts control the destinies of Talented and Untalented alike. When calamity strikes the capital city, with Untalents blamed and on trial, Saroya knows that proving her Talent and parentage means saving more than just her own life. A tangle of lies hides secrets that force Saroya to choose between her future and Veyle's. Commonwealth EditionVORÀGINE D’OBSCURITAT (GAY PAU, RAÜL)

HOME SWEET ROAD (ST. CLAIR, ANTHONY)
The world's fate hangs on one untested woman. For centuries the Awen's duty has passed from woman to woman: guard the three relics from those who would control the world. But no threat has come to Aisling's hostel door at Ireland's western edge, and the newest Awen has yet to prove herself. Then Jay and Tiran arrive shortly after a more powerful relic has vanished from The Blast Memorial in the ruins of Galway. Now Aisling wonders who she can trust: her mentor Jake Connemara, or the two travelers she both suspects and is drawn to. The time of Aisling's test has come. If the Awen fails, one of these men will bring the world to a terrible fate. About the Rucksack Universe Series: Wits. Wanders. Beers. Travel to a new world of myth and adventure with the ongoing fantastical tales of the Rucksack Universe.PERIAN’S JOURNEY (BRIDGWATER, SUE;MCGECHIE, ALISTAIR;HAWKE, JAN)
Perian's Journey begins high on a mountain when he first sees a beautiful flower at the heart of a dark thorn. It is to be a journey beset with many perils and filled always with contrast, as the forces of good and evil in the outer world mirror the successes and failures in Perian's own life. In the classic tradition of the great quest stories, Perian encounters a wizard, a dragon, and high adventure; and also the betrayal and love, sorrow and joy, of everyday life.DAWN OF A LEGEND . THE SILVAN BOOK IV (LANDER, R.K.)

MAR¡A’S BEADS (MARKEE, C. T.;CONRAN, AMANDA;ROSEN, JO-ANNE)
In this story of magical realism, Mar¡a knows her best friend, Hannah, is sick, knows something is terribly wrong, but only takes action after a mysterious old woman gives her some strange, very pretty beads. When Hannah becomes deathly ill and her parents refuse medical treatment, Mar¡a desperately tries to save her friend. Adults won't intercede, so she turns to the magic beads, but they can't do it alone. Mar¡a must find and use her own inner strength, passed down to her through her ancestral Huichol culture . . . or watch Hannah die.
