All three volumes of the GAMEARTH Trilogy Gamearth: It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations-humans, sorcerers, dragons, ogres, panther-folk, cyclops-now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth-warriors, scholars, and the few remaining wielders of magic-band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic-magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world. Gameplay: It was written in the Rules-Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves-all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Gam