Juegos de rol, juegos de guerra y juegos de gestión deportiva



LANDS OF LUNACY
Welcome to the Lands of Lunacy setting, a universe created from chaos and consisting of limitless dimensions connected to limitless planes.? Herein, domineering lords rule domains interconnected by webs of lunar gates surrounded by the utter madness of the Chaos Void. The price of entry may be your sanity, or even your life. The rewards are immeasurable, and every domain brings new possibilities, rewards, and challenges. You may never be the same. You may never return.

MIND’S EYE THEATRE
It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.

HONOUR THE ROLE PLAYING GAME (PARRY, DOMINIC HENRY;DUKES, MIKE;DICKSON, ALAN)
Honour combines fantasy, science fiction, Asian lore, and interdimensional exploration to give its players an avenue for fantastic storytelling in a unique setting that breaks from the generic RPG mold of Dwarves, Elves, and Dragons. ?? The game is set in an alternate version of Earth, Pangu, in which humanity is but one of many civilized races. Though largely driven away by human proliferation, the Inhumans have found refuge in certain locations ? one example being the city of Heung Gong ? hiding within Earth?s premiere melting pot society (unbeknownst to most humans). However, there are many more secrets to Heung Gong than just the identities of its residents. Hidden amidst the metropolitan bustle of this strange city are access points into The Spaces Between, interdimensional pockets bounded by countless alternate worlds ? among which may our own version of Earth may lie. This phenomenon not only allows for the arrival of Heung Gong?s inhuman populace, but for those humans with keen enough senses, The Spaces Between grants sorcerous abilities. In the end, it is up for the players to decide where their

CATS OF CATTHULHU II (SPARKS, JOEL;JAMHOUR, CAROLINE)
In Lovecraftian German, the name of this book more or less means??Unspeakable Cats.? To aspiring Cat Herders, it definitely means a wealth?of vital information about running rousing adventures in Cats of Catthulhu, the?game where ordinary cats secretly defend human civilization from the Chaos cults of?the other animals. With this and Book I: The Nekonomikon, you?re ready to play!

THE VILLAGE OF DARKHARROW (SUN, DOUGLAS)
Even the most epic campaigns need interludes ? places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Places by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay ?up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign needs changes of pace to make the epic moments seem bigger. We can help you make those changes of pace engaging. We understand that adventure can still be had in places found by the way.